Unity Certified game developer with a B.E. degree and a PG Diploma in Game Programming. I specialize in building Hyper and Hybrid Casual games with Unity3D and C#, with a strong focus on fast-to-prototype, satisfying-to-play mechanics. I leverage AI-assisted code generation tools to accelerate development cycles — from rapid system scaffolding to iterating on gameplay logic — without compromising on code quality or maintainability. I have hands-on experience across core loop design, character controllers, UI/UX flow, AI behaviors, animations, and mobile performance optimization. I write clean, scalable code built for iteration speed and live-ops flexibility. Beyond engineering, I'm actively growing into game design — bridging the gap between how a game is built and how it feels to play. Currently open to opportunities in Hyper/Hybrid Casual studios.
Apart from developing games, I play a lot of games for research purposes and also love to read about them and their analysis. We could probabily talk for hours discussing about unique game mecahnics.
I enjoy most of my time honing my creativity. I have inherent love with Music, Art and Crafts. I follow a number of sci-fi and fantasy genre movies and television shows. I spend a large amount of my free time exploring the latest technolgy advancements in game development world.